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Early-stage concept sketches

We centered our initial brainstorming around the idea of hands-on collaboration, particularly for teams in design, strategy, and event planning. However, with feedback, we realized that most of the tasks could be performed on a digital interface alone. 

With multidisciplinary teams working across the world remotely, digital collaboration tools like Mural, Trello, Asana, and Miro, would be major competitors. 






Ideating and iterating


The concept that seemed the most unique was the one that was not catered to adults, but rather, children.

    A conversation with a daycare teacher allowed us to solidify the challenges that come with teaching, engaging, and educating 3-5 year old kids. 



    Journey map for a daycare teacher





    Developing the form of our physical prototype

    • Taking inspiration from fine motor sensory toys and tokens for toddlers.






    • Creating the “huddle up” circular form






    Mapping out the screen interface

    Screens were designed on Figma with each frame’s dimensions being approximate to the size of the circular form in real life.

    We tested by projecting our prototype downwards, with the projector mounted on a tripod for extra height.


    The projector connected to the Figma prototype
    Screenshot of the animation sequence for each game




    The prototype was placed on the floor against white card paper to increase the color contrast while filming.

    The bin at the bottom was also designed to help teachers store away the toys after play.

    Fun with tangrams
    Flying Alphabets
    Counting Beads
    Bottom storage bin




    Vibrant and whimsical branding for positive reinforcement and play

    • Illustrated character mascot to enhance storytelling.
    • Light-up signifiers to learn from mistakes and celebrate “small wins”.


    Brand logo animation
    Menu selection
    Incorrect answer signifier




    Future Work & Areas for Improvement

    • Change the control mechanics of the master token so it can also be controlled by the kids.

    • Simplify the menu flow (maybe the master token can be placed and it will automatically take the player to the next game?).

    • Integrate individual player colors with sensors to create a stronger identity for each player.

    • Mascot can periodically pop up from different areas of the board to encourage the players when they get a question right.

    • Think about orientation - how can each of the functions be accessible for any direction?



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    Open to new opportunities and a team to call home.
    nehastdesign@gmail.com


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