Early-stage concept sketches
We centered our initial brainstorming around the idea of hands-on collaboration, particularly for teams in design, strategy, and event planning. However, with feedback, we realized that most of the tasks could be performed on a digital interface alone.
With multidisciplinary teams working across the world remotely, digital collaboration tools like Mural, Trello, Asana, and Miro, would be major competitors.
Ideating and iterating
The concept that seemed the most unique was the one that was not catered to adults, but rather, children.
- Taking inspiration from fine motor sensory toys and tokens for toddlers.
- Creating the “huddle up” circular form
Screens were designed on Figma with each frame’s dimensions being approximate to the size of the circular form in real life.
We tested by projecting our prototype downwards, with the projector mounted on a tripod for extra height.
The bin at the bottom was also designed to help teachers store away the toys after play.
- Illustrated character mascot to enhance storytelling.
- Light-up signifiers to learn from mistakes and celebrate “small wins”.
- Change the control mechanics of the master token so it can also be controlled by the kids.
- Simplify the menu flow (maybe the master token can be placed and it will automatically take the player to the next game?).
- Integrate individual player colors with sensors to create a stronger identity for each player.
- Mascot can periodically pop up from different areas of the board to encourage the players when they get a question right.
- Think about orientation - how can each of the functions be accessible for any direction?